A sees a light in one of eight places. It sends a word. B interprets the word as a place and acts there. The world can move while the message travels. The three scores separate an intact mark, a recovered earlier reference, and an action that still fits.
B echoes the position it chose. A remembers its original observation and replies yes or no. With correction enabled, B rules out rejected interpretations and keeps an accepted one. Both replies take time. The noise control changes forward word tokens only; echoes and verdicts arrive without corruption. The systems are given a task, a common space, message identifiers, and a meaning for yes and no. They do not invent those foundations.
Each square runs the same engine from a fresh dictionary. The horizontal axis changes one-way delay. The vertical axis changes how often the world moves. Bright cells mean more actions fit the current world. Click a square to enter that exchange. The field uses 2,400 ticks per square, a 600-tick warm-up, and seed 3. It is a finite sample, separate from the registered twelve-seed experiment.
The paper room has a reagent concentration c and pigment p. Local diffusion spreads c; decay removes it; reaction increases p toward saturation. Reflecting edges keep diffusion inside the sheet. Draw, wait, remove the reagent, and meet the residue. These uncalibrated equations illustrate physical memory. They do not establish that paper recognizes a mark, follows a convention or uses language.
Equal frame rates may be unnecessary when a trace lasts and the world changes slowly. Equal frame rates can also fail when delivery is late or the users carve the world differently. The useful question here is how long a distinction remains available for a particular action. A simulation tick is no claim about human perception or relativistic reference frames.
Wittgenstein's language-games include more than description. Shannon separates transport from semantics. Turing changes the question through an exchange protocol. Flusser attends to mediation; Kristeva to embodiment and utterance; Laugier to voice and agreement in a form of life. Stephen Wolfram’s observation partitions sharpen the question of what a sensor discards. A finite signalling game can stage questions from these accounts. Its scores cannot settle them.
Wittgenstein, Philosophical Investigations · Shannon, 1948 · Turing, 1950 · Flusser, Communicology · Kristeva, The Impudence of Uttering · Laugier, Voice as Form of Life and Life Form · Stephen Wolfram, Observer Theory · Paper deterioration, Library of Congress